Enemies Work Together
Goblins circle, flank, pressure, and attack as a group instead of waiting for their turn.
Star Witch is a VR-first dark fantasy action RPG being rebuilt around physical, Souls-like combat. Face coordinated enemies, master every weapon, and fight your way through the frozen domain of the Ice Witch.
Announcement
The combat system in Star Witch has been completely redesigned. New goblins will circle around you, coordinate their attacks, and work together to bring you down. Encounters now feature dangerous waves of enemies instead of only a few isolated opponents.
Goblins circle, flank, pressure, and attack as a group instead of waiting for their turn.
Block incoming attacks and parry with every weapon when your timing is right.
Shield bash or strike with any weapon—even the bow—to interrupt enemies and create an opening.
Swords and other pointed weapons can penetrate flesh. A properly aimed stab to an unprotected head is instantly fatal.
Helmets and armor stop penetrating attacks. Players must aim for exposed areas instead of stabbing directly through protection.
Stabbing is useless against bones, while hammers and other bludgeoning weapons deal double damage to skeletons.
Prepare for larger battles against waves of enemies rather than small, disconnected encounters.
The current first quest will return with the redesigned combat system, new goblins, and larger enemy encounters.
The following major update will complete the full Ice Witch storyline and its open-world quest arc.
On the fantasy moon of Luna, beneath the gas giant Hyperion, survivors face ruins, wilds, and domains claimed by the witches. The Star Witch is the central cosmic threat, with the Ice Witch and Blood Witch shaping the land through fear and forbidden power.
Progression is being developed around exploration, physical combat, gesture magic, and the tension between alchemy and witchcraft—power that always comes with a cost.
Wander Luna’s ruins, wilderness, and dungeons in a VR-first open world being expanded with each major update.
Swing, block, parry, and bash with your own movement as the combat overhaul rebuilds every encounter.
Cast through gestures in the air—fire, lightning, shields, and more—as spellcasting continues to be refined.
Choose lawful transformation or costly forbidden power as the game’s moral and mechanical tension.
Grow through attributes such as STR, DEX, INT, WIS, CON, and CHA as RPG systems are further developed.
Face the Ice Witch, Blood Witch, and Star Witch across distinct domains planned for the larger campaign.
Death is not the end—encounter forces beyond the mortal realm and fight your way back.
Seek rare materials from fallen stars to forge gear with unique properties as legendary craft systems expand.
Built in Unreal Engine 5.8 for PC VR.
The original Legacy chapter remains part of Star Witch history: a scientist pulled into a realm ruled by witches after a catastrophic magical event. It established the physical combat and dangerous magic foundation that the combat overhaul is rebuilding.
This footage shows an earlier version of Star Witch and does not represent the redesigned combat update currently in development.
The first quest is being rebuilt around the new combat system. Follow Star Witch on Steam for future release news and development updates.