MAJOR COMBAT UPDATE COMING

Star Witch is a VR-first dark fantasy action RPG being rebuilt around physical, Souls-like combat. Face coordinated enemies, master every weapon, and fight your way through the frozen domain of the Ice Witch.

Announcement

Major Combat Update

The combat system in Star Witch has been completely redesigned. New goblins will circle around you, coordinate their attacks, and work together to bring you down. Encounters now feature dangerous waves of enemies instead of only a few isolated opponents.

Enemies Work Together

Goblins circle, flank, pressure, and attack as a group instead of waiting for their turn.

Block and Parry

Block incoming attacks and parry with every weapon when your timing is right.

Bash With Anything

Shield bash or strike with any weapon—even the bow—to interrupt enemies and create an opening.

Physical Penetration

Swords and other pointed weapons can penetrate flesh. A properly aimed stab to an unprotected head is instantly fatal.

Armor Matters

Helmets and armor stop penetrating attacks. Players must aim for exposed areas instead of stabbing directly through protection.

Choose the Right Weapon

Stabbing is useless against bones, while hammers and other bludgeoning weapons deal double damage to skeletons.

Fight Through Waves

Prepare for larger battles against waves of enemies rather than small, disconnected encounters.

What Comes Next

  1. First Quest Re-Release

    The current first quest will return with the redesigned combat system, new goblins, and larger enemy encounters.

  2. The Ice Witch Story

    The following major update will complete the full Ice Witch storyline and its open-world quest arc.

Setting and Threat

On the fantasy moon of Luna, beneath the gas giant Hyperion, survivors face ruins, wilds, and domains claimed by the witches. The Star Witch is the central cosmic threat, with the Ice Witch and Blood Witch shaping the land through fear and forbidden power.

Progression is being developed around exploration, physical combat, gesture magic, and the tension between alchemy and witchcraft—power that always comes with a cost.

Core Pillars

Open-World VR Exploration

Wander Luna’s ruins, wilderness, and dungeons in a VR-first open world being expanded with each major update.

Physical VR Combat

Swing, block, parry, and bash with your own movement as the combat overhaul rebuilds every encounter.

Gesture-Based Magic

Cast through gestures in the air—fire, lightning, shields, and more—as spellcasting continues to be refined.

Alchemy versus Witchcraft

Choose lawful transformation or costly forbidden power as the game’s moral and mechanical tension.

Attribute Progression

Grow through attributes such as STR, DEX, INT, WIS, CON, and CHA as RPG systems are further developed.

The Three Witches

Face the Ice Witch, Blood Witch, and Star Witch across distinct domains planned for the larger campaign.

Purgatory and Return

Death is not the end—encounter forces beyond the mortal realm and fight your way back.

Star Metal and Legendary Gear

Seek rare materials from fallen stars to forge gear with unique properties as legendary craft systems expand.

Built in Unreal Engine 5.8 for PC VR.

Star Witch Legacy

The original Legacy chapter remains part of Star Witch history: a scientist pulled into a realm ruled by witches after a catastrophic magical event. It established the physical combat and dangerous magic foundation that the combat overhaul is rebuilding.

This footage shows an earlier version of Star Witch and does not represent the redesigned combat update currently in development.

Enter the World of Star Witch

The first quest is being rebuilt around the new combat system. Follow Star Witch on Steam for future release news and development updates.