How to Play
The guide built into Game Master, published from the same source: 22 chapters, the same screenshots and the same glossary links. The app keeps its own copy, so help works offline.
Start here
The suggested order for a first campaign.
All chapters
- 1Quick StartPlay a first scene in a few minutes with the built-in adventure, before reading anything else.For everyone
- 2What Is Game Master?Game Master helps run tabletop RPG campaigns by handling the bookkeeping and rules math while players still make their own decisions and…For everyone
- 3CampaignsA campaign holds everything for one game: its rules, story, places, maps, characters, monsters, encounters, items and sessions.For the GM
- 4CharactersA character page shows one player character: their numbers, skills, weapons, spells, inventory and story. The app works the numbers out…For everyone
- 5Maps & Map MakerThe Map Maker draws the grid maps play happens on: floors, walls, doors, furniture, trees, traps, and invisible rules such as water depth.For the GM
- 6NPCsNPCs are the people the GM plays: innkeepers, guards, villains. Each has a public description and private GM notes.For the GM
- 7MonstersThe monster library holds every creature encounters can use, with its stats, attacks, abilities, defenses and loot.For the GM
- 8EncountersAn encounter is a scene prepared before play: which monsters, where they stand, when more arrive and what it is worth. During a session the…For the GM
- 9Items & RewardsThe item library holds one reusable definition of every item: weapons, armor, potions, gear. Characters, monsters, chests and rewards all…For the GM
- 10Starting a SessionA session is one sitting of play. It keeps its own copy of positions, HP, items and turn order, saved as you go.For the GM
- 11Free PlayFREE PLAY is exploring without turn order: players act whenever they like while the GM runs the world.For everyone
- 12CombatCombat gives every creature a turn in initiative order. On your turn you move and act; the app works out every hit and every point of…For everyone
- 13Dice & RollsPlayers do their own rolls. Game Master does the math: it shows the roll needed, adds every modifier and works out the result.For everyone
- 14Player ControlsEverything a player sees and taps: their character's status, the map, the action buttons and their messages.For players
- 15GM ControlsThe GM's session screen: every location in play, the controls for characters, NPCs and monsters, searchable objects, fog and the log.For the GM
- 16Fog of WarFog of War hides the parts of the map a character can't see. Players see what their characters see; the GM sees everything.For everyone
- 17Session LogThe Session log is the history of the session: the Introduction, GM messages, discoveries, story and combat results.For everyone
- 18LAN MultiplayerPlay on several devices on the same Wi-Fi or wired network. The GM's device hosts; players join from theirs. For players elsewhere, see…For everyone
- 19Internet MultiplayerPlay with friends anywhere. The GM's device still runs the game; players join with a Join Code through the Game Master server, which only…For everyone
- 20Tabletop ModeFor one real table: physical dice, paper sheets and miniatures, with a projected or shared map. The GM runs the app; player phones are…For the GM
- 21Save & Quit / End SessionHow to stop playing for now, and how to close a session for good. They are very different.For the GM
- 22GlossaryThe Glossary explains every game term in plain words, with notes on how the campaign's ruleset uses it.For everyone