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Spells

20 spells included with the Fantasy RPG rules.

SpellLevelRangeDurationEffect
Fire BoltCantrip120 ftInstant1d10 fire
GuidanceCantripTouch1 minute+1d4 to one ability check
LightCantripTouch1 hour
Mage HandCantrip30 ft1 minute
Ray of FrostCantrip60 ftInstant1d8 cold, speed −10 ft
Sacred FlameCantrip60 ftInstant1d8 radiant (Dexterity save)
Spare the DyingCantripTouchInstant
BlessLevel 130 ft1 minute (concentration)+1d4 to attacks and saves
Burning HandsLevel 1SelfInstant3d6 fire (Dexterity save for half)
Cure WoundsLevel 1TouchInstant1d8 + spellcasting modifier healing
Detect EvilLevel 1Self10 minutes (concentration)
Detect MagicLevel 1Self10 minutes (concentration)
Guiding BoltLevel 1120 ft1 round4d6 radiant
Healing WordLevel 160 ftInstant1d4 + spellcasting modifier healing
Magic MissileLevel 1120 ftInstant3 × (1d4 + 1) force
ShieldLevel 1Self1 round+5 Armor Class
SleepLevel 190 ft1 minute5d8 hit points of creatures
Hold PersonLevel 260 ft1 minute (concentration)Paralysed (Wisdom save each turn)
FireballLevel 3150 ftInstant8d6 fire (Dexterity save for half)
RevivifyLevel 3TouchInstant