Game Library · Built-in contentEquipment
Rope, light, tools, packs and other adventuring gear. 48 included.
ArrowsGear · 1 gpAmmunition for bows.
BackpackGear · 2 gpA canvas pack with straps and two side pockets.
BedrollGear · 1 gpA blanket and a pad, rolled and tied.
Bent WireGearA bent nail or length of wire: better than nothing against a lock.
BucketGear · 1 gpA wooden pail with an iron handle.
CaltropsGear · 1 gpA bag of four-pointed iron spikes to strew behind you.
Carpenter's ToolsTool · 8 gpA saw, chisels, a plane and a mallet.
ChalkGear · 1 gpA stub of chalk for marking tunnels and doors.
Climbing GearTool · 25 gpPitons, a harness, gloves and a hammer for scaling cliffs. The GM appl…
CoalMiscellaneous · 1 gpBlack, crumbly fuel for forges and furnaces.
Component PouchGear · 25 gpPinches of the odd materials spells call for.
Cooking KitTool · 1 gpA pot, a pan, a ladle and a tin of salt.
Copper OreMiscellaneous · 2 gpGreen-streaked rock that smelts to copper.
Crossbow BoltsGear · 1 gpAmmunition for crossbows.
CrowbarGear · 2 gpAn iron pry bar for crates, doors and loose flagstones.
Explorer's PackGear · 10 gpBackpack, bedroll, rations, rope, torches and a waterskin.
Fine Thieves' ToolsGear · 100 gpMasterwork picks and tension wrenches: +2 to pick locks.
Fishing GearGear · 1 gpLine, hooks, floats and a short rod in a roll of oilcloth.
Grappling HookGear · 2 gpThree iron prongs on a ring, for rope and high ledges.
HammerTool · 1 gpA carpenter's claw hammer and a pouch of nails.
Healer's KitTool · 5 gpSplints, salves and thread for steadying the wounded. The GM applies i…
Hempen Rope (50 ft)Gear · 1 gpA coil of sturdy rope.
Herbalist KitTool · 5 gpPouches, a mortar and pestle and a knife for gathering and preparing h…
Holy SymbolGear · 5 gpAn amulet or emblem of a god, used to cast divine spells.
Hooded LanternGear · 5 gpA shuttered lantern that can be dimmed to a sliver of light.
Iron HelmetGear · 10 gpA plain iron cap with a nose guard. Worn with armour; it adds no Armor…
Iron OreMiscellaneous · 1 gpRust-red rock heavy with iron.
Key RingMiscellaneous · 1 gpAn iron ring of assorted keys; one of them probably fits.
Leather GauntletsGear · 5 gpStiff riding gloves with steel-studded cuffs. The GM applies its effec…
Locked BoxMiscellaneous · 5 gpA small iron-bound box, locked, that rattles when shaken.
ManaclesGear · 2 gpIron cuffs on a short chain, with a key.
Mine Cart SuppliesGear · 5 gpGrease, spare wheel pins, a brake block and a coil of chain.
Mining HammerTool · 3 gpA short, heavy hammer and a set of chisels for splitting ore.
Ore ChunkMiscellaneous · 1 gpA lump of mixed rock and metal, worth smelting.
Ore SackGear · 1 gpA heavy double-stitched sack for hauling rock out of a mine.
PickaxeTool · 2 gpA miner's pick with a long iron head for breaking rock.
SackGear · 1 gpA rough hemp sack that holds a good load.
ShovelTool · 2 gpA broad iron shovel for digging, clearing rubble or graves.
Sling StonesGear · 1 gpA pouch of smooth, egg-sized river stones for a sling.
Smithing ToolsTool · 20 gpTongs, hammers and a small anvil for field repairs to metal.
SpellbookGear · 50 gpWhere a Mage records the spells they have learned.
SpyglassGear · 1000 gpA brass tube of ground lenses that brings the far near.
Ten-Foot PoleGear · 1 gpA long ash pole for prodding suspicious floors from a safe distance.
Thieves' ToolsGear · 25 gpPicks and files for opening locks and disarming traps.
TinderboxGear · 1 gpFlint, steel and dry tinder in a tin.
Travel BootsGear · 3 gpHobnailed boots that keep their grip on wet stone.
Two-Person TentGear · 2 gpOiled canvas, poles and pegs; sleeps two in poor weather.
WaterskinGear · 1 gpA leather bottle that holds half a day of water.