Quick Start
Play a first scene in a few minutes with the built-in adventure, before reading anything else.
- For everyone
How to use it
- Follow the steps below on one device. You can be the GM and every player at once while you learn.
- The GM Quick Start and Player Quick Start below give each side its own short checklist.
Step by step
- On the home screen choose Quick Start Adventure and tap Create Campaign. The adventure comes with maps, characters, monsters and encounters ready to play.
- Open Characters and pick a character, or tap + New to make one.
- Tap Start Session at the top of the campaign.
- Choose who is playing, where they start and how you are playing (Digital or Tabletop), then tap Begin.
- You are in FREE PLAY: move around, search and talk. Nobody waits for a turn.
- When a fight begins, the GM chooses Start encounter. Monsters appear and everyone rolls initiative.
- Take turns: on yours, pick an action, roll when asked, then tap END TURN.
- Finished for today? Use Save & Quit (the back arrow). The session waits for you exactly as it was.
GM Quick Start For the GM
- Open your campaign (My Campaigns on the home screen).
- Check Maps, Characters and Encounters: everything the first scene needs should be there.
- Tap Start Session, choose the party and the starting location, then Begin.
- Playing over Wi-Fi? The session is shared on your network as soon as it opens. Players tap Join Game. Players elsewhere join over the internet with a Join Code.
- Run the world: describe, answer requests, move NPCs, reveal what players find.
- When a fight starts, choose Start encounter. Monsters appear and initiative is rolled.
- On a monster's turn act for it, then end its turn.
- Stop with Save & Quit. Never use End Session Permanently just to take a break.
Player Quick Start For players
- Join: on the GM's device pick your character, or on your own device tap Join Game on the home screen.
- Read the introduction and tap Continue.
- Your map opens on your character. The target button in the corner finds them again.
- Use the action buttons at the bottom: MOVE, SEARCH, INTERACT, TALK, ITEM, OTHER (and ATTACK, PUSH, SPELL in combat).
- When the app asks for a roll, tap ROLL. It adds your modifiers for you.
- Read messages from the GM; reread them later in the Session log.
- In combat, tap END TURN when you are done.
Important rules
- Free Play has no turns; combat does.
- Players roll for their own characters. The app does the math.
- Save & Quit keeps the session. End Session Permanently closes it for good.
Common questions
Do I need to know the rules first?
No. The app works out every bonus, target number and result. Tap any underlined word to see what it means.
Can I practise alone?
Yes. As the GM you can switch the view menu to any player and act for them.