Ancient CoinTreasure · 10 gpA coin from a fallen empire; collectors pay well for it.
AntitoxinConsumable · 50 gpA chalky vial that settles the stomach against venom for an hour. The…
ArrowsGear · 1 gpAmmunition for bows.
BackpackGear · 2 gpA canvas pack with straps and two side pockets.
Bandage RollConsumable · 1 gpClean linen strips for binding a wound and steadying the dying. The GM…
Banded MailArmor · 200 gpAC 17
BattleaxeWeapon · 10 gp1d8 slashing (1d10 two-handed) · Reach 5 ft
BedrollGear · 1 gpA blanket and a pad, rolled and tied.
Bent WireGearA bent nail or length of wire: better than nothing against a lock.
BreastplateArmor · 400 gpAC 14 + DEX (max 2)
BucketGear · 1 gpA wooden pail with an iron handle.
CaltropsGear · 1 gpA bag of four-pointed iron spikes to strew behind you.
Carpenter's ToolsTool · 8 gpA saw, chisels, a plane and a mallet.
Carved IdolTreasure · 75 gpA small figure of a forgotten god, in dark polished stone.
Cave CrystalTreasure · 30 gpA clear crystal shard grown in the dark; it glows faintly.
Chain MailArmor · 75 gpAC 16
ChalkGear · 1 gpA stub of chalk for marking tunnels and doors.
CleaverWeapon · 20 gp1d6 slashing · Reach 5 ft
Climbing GearTool · 25 gpPitons, a harness, gloves and a hammer for scaling cliffs. The GM appl…
ClubWeapon · 1 gp1d4 bludgeoning · Reach 5 ft
CoalMiscellaneous · 1 gpBlack, crumbly fuel for forges and furnaces.
Component PouchGear · 25 gpPinches of the odd materials spells call for.
Cooking KitTool · 1 gpA pot, a pan, a ladle and a tin of salt.
Copper CoinsTreasureA handful of worn copper coins.
Copper OreMiscellaneous · 2 gpGreen-streaked rock that smelts to copper.
Crossbow BoltsGear · 1 gpAmmunition for crossbows.
CrowbarGear · 2 gpAn iron pry bar for crates, doors and loose flagstones.
Cut GemstoneTreasure · 50 gpA clear stone the size of a fingernail, worth about 50 gp.
DaggerWeapon · 2 gp1d4 piercing · Reach 5 ft, thrown range 20/60 ft
Draught of CourageConsumable · 50 gpA warm, peppery drink. For an hour the drinker shrugs off fear more ea…
Drover's WhipWeapon · 2 gp1d4 slashing · Reach 10 ft
Ember CharmMagic · 300 gpA warm red stone on a cord. Once a day the wearer can take half damage…
Explorer's PackGear · 10 gpBackpack, bedroll, rations, rope, torches and a waterskin.
Faded MapQuestA hand-drawn map with one spot circled and a note in the margin.
Fine Thieves' ToolsGear · 100 gpMasterwork picks and tension wrenches: +2 to pick locks.
Fishing GearGear · 1 gpLine, hooks, floats and a short rod in a roll of oilcloth.
Fishing TridentWeapon · 5 gp1d6 piercing (1d8 two-handed) · Reach 5 ft, thrown range 20/60 ft
FlailWeapon · 10 gp1d8 bludgeoning · Reach 5 ft
Flask of AleConsumable · 1 gpA stoppered flask of brown ale.
Flask of Lamp OilConsumable · 1 gpFuel for a lantern, or a slick on the floor.
Frost CharmMagic · 300 gpA blue-white stone that never melts frost. Once a day the wearer can t…
Full PlateArmor · 1500 gpAC 18
GlaiveWeapon · 20 gp1d10 slashing · Reach 10 ft
Gold ChainTreasure · 100 gpA fine chain with a broken clasp.
Gold CoinsTreasure · 1 gpHeavy gold coins, each worth a gold piece.
Gold OreTreasure · 25 gpQuartz shot through with threads of gold.
Grappling HookGear · 2 gpThree iron prongs on a ring, for rope and high ledges.
Great AxeWeapon · 30 gp1d12 slashing · Reach 5 ft
GreatswordWeapon · 50 gp2d6 slashing · Reach 5 ft
HammerTool · 1 gpA carpenter's claw hammer and a pouch of nails.
HatchetWeapon · 5 gp1d6 slashing · Reach 5 ft, thrown range 20/60 ft
Healer's KitTool · 5 gpSplints, salves and thread for steadying the wounded. The GM applies i…
Healing AmuletMagic · 400 gpA carved bone amulet. Once a day the wearer can touch it to a wound to…
Heavy CrossbowWeapon · 50 gp1d10 piercing · Range 100/400 ft
Heavy Iron KeyQuestA large key with a crest worked into the bow.
Hempen Rope (50 ft)Gear · 1 gpA coil of sturdy rope.
Herbal DraughtConsumable · 15 gpRestores 1d4 + 1 hit points
Herbal RemedyConsumable · 5 gpRestores 1d4 hit points
Herbalist KitTool · 5 gpPouches, a mortar and pestle and a knife for gathering and preparing h…
Hide ArmorArmor · 10 gpAC 12 + DEX (max 2)
Holy SymbolGear · 5 gpAn amulet or emblem of a god, used to cast divine spells.
Hooded LanternGear · 5 gpA shuttered lantern that can be dimmed to a sliver of light.
Hot MealConsumable · 1 gpA bowl of stew and a hunk of bread from an inn.
Iron HelmetGear · 10 gpA plain iron cap with a nose guard. Worn with armour; it adds no Armor…
Iron OreMiscellaneous · 1 gpRust-red rock heavy with iron.
JavelinWeapon · 1 gp1d6 piercing · Reach 5 ft, thrown range 30/120 ft
Jewelled GobletTreasure · 60 gpA silver cup set with chips of red glass and one real garnet.
Key RingMiscellaneous · 1 gpAn iron ring of assorted keys; one of them probably fits.
Lantern of Pale LightMagic · 500 gpA lantern that burns without oil, its pale light showing invisible thi…
Leather ArmorArmor · 10 gpAC 11 + DEX
Leather GauntletsGear · 5 gpStiff riding gloves with steel-studded cuffs. The GM applies its effec…
Light CrossbowWeapon · 25 gp1d8 piercing · Range 80/320 ft
Locked BoxMiscellaneous · 5 gpA small iron-bound box, locked, that rattles when shaken.
LongbowWeapon · 50 gp1d8 piercing · Range 150/600 ft
LongswordWeapon · 15 gp1d8 slashing (1d10 two-handed) · Reach 5 ft
MaceWeapon · 5 gp1d6 bludgeoning · Reach 5 ft
Magic ScrollConsumable · 50 gpA scroll holding one spell the GM chooses; reading it aloud casts the…
Mail ShirtArmor · 50 gpAC 13 + DEX (max 2)
ManaclesGear · 2 gpIron cuffs on a short chain, with a key.
MaulWeapon · 10 gp2d6 bludgeoning · Reach 5 ft
Mine Cart SuppliesGear · 5 gpGrease, spare wheel pins, a brake block and a coil of chain.
Mining HammerTool · 3 gpA short, heavy hammer and a set of chisels for splitting ore.
Old BookTreasure · 25 gpA leather-bound history with a cracked spine.
Old ScrollTreasure · 10 gpA tightly rolled scroll of verse in an old script.
Ore ChunkMiscellaneous · 1 gpA lump of mixed rock and metal, worth smelting.
Ore SackGear · 1 gpA heavy double-stitched sack for hauling rock out of a mine.
PearlTreasure · 100 gpA lustrous sea pearl, worth about 100 gp.
PickaxeTool · 2 gpA miner's pick with a long iron head for breaking rock.
PikeWeapon · 5 gp1d10 piercing · Reach 10 ft
Potion of HealingConsumable · 50 gpA red liquid that restores 2d4 + 2 hit points when drunk.
Pouch of CoinsTreasure · 15 gpA greasy purse of mixed coins, about 15 gp all told.
QuarterstaffWeapon1d6 bludgeoning (1d8 two-handed) · Reach 5 ft
Quilted JackArmor · 5 gpAC 11 + DEX
RapierWeapon · 25 gp1d8 piercing · Reach 5 ft
Ring MailArmor · 30 gpAC 14
Ring of Minor ProtectionMagic · 500 gpA plain silver ring that hums faintly. While worn, the wearer gains +1…
Riveted LeatherArmor · 45 gpAC 12 + DEX
Rune StoneMagic · 200 gpA palm-sized stone carved with one rune. Speaking the rune makes it gl…
SackGear · 1 gpA rough hemp sack that holds a good load.
Scale MailArmor · 50 gpAC 14 + DEX (max 2)
Sealed LetterQuestFolded parchment closed with an unknown wax seal.
ShieldArmor · 10 gp+2 AC
ShortbowWeapon · 25 gp1d6 piercing · Range 80/320 ft
ShortswordWeapon · 10 gp1d6 piercing · Reach 5 ft
ShovelTool · 2 gpA broad iron shovel for digging, clearing rubble or graves.
Signet RingQuest · 30 gpA ring bearing a family crest, good for opening noble doors.
Silver CoinsTreasureA stack of silver coins from several kingdoms.
Silver RingTreasure · 25 gpA plain band, worn thin on one side.
SlingWeapon · 1 gp1d4 bludgeoning · Range 30/120 ft
Sling StonesGear · 1 gpA pouch of smooth, egg-sized river stones for a sling.
Small PaintingTreasure · 80 gpA portrait in a gilt frame, small enough to carry.
Smithing ToolsTool · 20 gpTongs, hammers and a small anvil for field repairs to metal.
Smoke BombConsumable · 10 gpA clay ball that bursts into thick grey smoke, filling a 10 ft area fo…
SpearWeapon · 1 gp1d6 piercing (1d8 two-handed) · Reach 5 ft, thrown range 20/60 ft
SpellbookGear · 50 gpWhere a Mage records the spells they have learned.
SpyglassGear · 1000 gpA brass tube of ground lenses that brings the far near.
Strong Healing PotionConsumable · 150 gpRestores 4d4 + 4 hit points
Temple RelicTreasure · 150 gpA small gilded reliquary from a ruined shrine.
Ten-Foot PoleGear · 1 gpA long ash pole for prodding suspicious floors from a safe distance.
Thieves' ToolsGear · 25 gpPicks and files for opening locks and disarming traps.
TinderboxGear · 1 gpFlint, steel and dry tinder in a tin.
TorchConsumable · 1 gpPitch-soaked rags on a stick; burns about an hour.
Trail RationsConsumable · 1 gpA day of hard bread, dried fruit and salted meat.
Travel BootsGear · 3 gpHobnailed boots that keep their grip on wet stone.
Two-Person TentGear · 2 gpOiled canvas, poles and pegs; sleeps two in poor weather.
Vial of PoisonConsumable · 100 gpA dark oil for coating a blade. The next hit also deals 1d4 poison dam…
War HammerWeapon · 15 gp1d8 bludgeoning (1d10 two-handed) · Reach 5 ft
WaterskinGear · 1 gpA leather bottle that holds half a day of water.
Whispering KeyMagic · 250 gpA bronze key that whispers the way to the lock it fits when held to th…